Call of Duty: Vanguard: Everything important to multiplayer at a glance

From the cards and modes offered on the first day, to advanced weapon adjustments, new social and combat pacing features and a stronger focus on operators - that's all about the multiplayer revelation and beta of Call of duty: to know Vanguard.

Everything you need to know - most game possibilities

Sixteen tickets for the traditional main game, four tickets for 2v2-gunfights and a Champion Hill experience - that's what the players can expect the first day of the release of Call of Duty: Vanguards Multiplayer. These cards take place in a variety of different global environments and are ready for a wealth of game modes.

More modes to play

In addition to Champion Hill - a fast and frenetic tournament for solos, duos and trios - Vanguard will introduce another new game mode: patrol. Based on Hardpoint, this target-based mode offers a dot zone in almost constant movement; If Operator want to collect points for your team, you should keep up and move within this patrol point on the map.

These modes are added to the classic offers that would expect in Call of Duty. Modes like Team Deathmatch, Kill Confirmed, Domination and Search & Destroy are just a few of the modes returning with Vanguard. These are exactly the modes that you can play during the beta phase together with patrol (search & destroy will be available later in the beta).

Battle Po: More possibilities for playing

Although these recurring modes will be familiar, a new Combat Pacing System offers a new dynamics in the name of the player's election. If you enter the queue for multiplayer mode, the following options for the fighting speed are available:

  • Tactical: These are the lobby, the franchise veterans well. This is the experience you are used to from the classic call of duty combat style. The tactical fighting speed is always 6 against 6.
  • Storm attack: This option offers a balanced battle pace, which allows you enough room to breathe and many goals to kill. Assault is a middle thing between tactical and lightning. The first beta weekend will vary the number of players between 20 and 28 players.
  • Lightning: In action-rich lobbies, the intensity is raised to a frenetic level. Make a lot of fighting when you decide for a flash. At beta weekend 1, the number of players will vary between 28 and 48 players.

Those who want to get in a game can also set the battle pace to All and get between the individual matches a variety of fighting temps, similar to Quick Play, where you can switch between different modes.

More possibilities to all bite: clans and group rewards

Regardless of which card or mode is chosen or how big or small the lobby is by Combat Pacing, you can expect more innovations if you play as a group, with a completely new clan system. The clan system will contain elements from the Modern Warfare Regiment system (2019), which is continued and renamed groups. Clans will provide tailor-made progress, emblems and even Battle-pass-related rewards that are unlocked for your entire group so you and your squad comrades also have a destination outside of Siegen during the game sessions.

Call of Duty: Vanguard will be across generation and platform!

Everything you need to know - Tactical gameplay

What can you expect to expect all of these cards, modes, tempo and clan system, if you have your troop together and get into a match? Sledgehammer Games builds multiplayer mode on a tactical, second-exact gameplay and offers players tons of customization options as well as a reactive environment for new and improved motion functions.

Creating a class and gunsmith

When selecting the equipment for multiplayer mode, players can equip the gunsmith in Create-A-Class. As a further development of a system, which was introduced for the first time in Modern Warfare (2019), the Gunsmith now offers up to 10 upgrading slots for certain weapons, which offers thousands of additional possibilities for almost any combat scenario and every game style.

For example, shotguns can now be equipped with a Buck Slug, a cartridge filled with shot for short distances and a bullet for larger distances. This combination is only one way to change the ammunition for weapons - there are other essays that adjust the caliber of a weapon up or down to influence the breakthrough, fire rate and more.

Those who prefer to pull in the fight with a knife should know that in addition to two melee options, there is also upright shields: a standard knife at startup and a bayonet charge for weapons that can carry this blade under the barrel. And for the friends of melee, there are the Akimbo again for selected weapons, which represents a powerful but less precise melee option.

Reactive environments, ascent and slide, blindfire

Once players have a weapon, it's time to comb the card and defeat the enemies. The tactical destruction was one of the driving forces for SledHammer's innovations in the game engine. So you can expect to break certain weak walls to break out doors and windows or destroy tiles, landscapes, structures and other objects to distribute the annoying campers.

If players find behind stable objects, they now have two more ways next to the normal fire from the hip or with the visor down two other ways to flow back: The first is the assembly that is already known from the previous games, but operator can work their Mounted weapon also push along the vertical or horizontal surface to move. The other is the blankfire - at the expense of accuracy, this maneuver allows for better coverage in situations where you get under fire.

However, this maneuver is not omnipotent, and there are special Perks to balance his effects.

Perks and skills

Speaking of Perks: Both operator Perks and Waffen-Perks - now known as Proficiencies - return, with some of these improvements influence the movement and root techniques. The lightweight PERK allows, for example, an increased speed, even in the tactical sprint, during the weapons Perk Gung-HO, which is active when a weapon is connected, it allows the operator to fire this weapon during sprint.

Then there is still field upgrades - dead styles returns, and their active time is extended by collecting kills.

Everything you need to know - sights, noises and the feeling of war

Although it will be heavy in keeping in the heat of the battle and admiring the kind of direction, especially when the environment is torn in pieces, Call of Duty: Vanguard will allow you to immerse yourself in the Second World War through a contemporary lens.

The graph of Vanguard is based on the engine of Modern Warfare and was partly developed with the help of photogrammetry, but is kept in a neo-epic style. The tone also deviates from the traditional WWII food: Sledgehammer Games remains true to the background and the time period, but treats multiplayer mode as an expression of a celebration of heroism - even by antiherds, but not through rogues - in a really global scale .

Fotorealism and reactive environments

The reactive environments on the four main crest places are brought to life thanks to new lighting techniques and photorealism. Two of the cards shown during the LiveStream were Hotel Royal and Eagle's Nest, which offer a solid presentation of what you can expect from the graphic, and a rough idea of ​​the size of multiplayer arenas and the degree of tactical destruction convey.

These two cards, in addition to Red Star and Gavutu, will be available during the beta of Vanguard, with Eagle's nest appearing in the second week.

In the full version of the game it will give cards that are a declaration of love to the fans of Call of Duty: World At War. From this era, Castle and Dome returned, which will learn changes through reactive environments. At the castle in your Vanguard form, all iconic shoji screens will be destructible. Expects similar effects on all cards, including consistent graphical details, such as dirt, wear, burners and other stains that each fighting arena breach more life. Such tailor-made embellishments add to certain areas of atmospheric elements; Examples are stored chambers, leaking pipes and traces of violence, such as. B. the traces of a corpse that was dragged across the ground. Another effect is the battle mist, a realistic dust whirled in the air during a fire battle through the impact of balls on different surfaces into the air.

Everything you need to know - will the original Special Forces

Heldentum is based on heroes, individuals with personalities that are not to be spaed.

Vanguard's operators represent a global occupation from different countries, cultures, ethnicities and areas of life. Through sledgehammer's diverse author team and an experienced historian of the Second World War, these fictional characters are inspired by real people who fought during World War II, and they all have a story to tell.

As some have already noticed during the Alpha version of Vanguard, Captain Carver Butcher is back, and he is just one of the characters that you will get to know in multiplayer.

Operator insights and dialogues

Learn more about the Call of Duty operators: Vanguard through new and updated systems: The first is an extended background for every operator, which gives insights into its education and its task in the big matter. Another system is an extension of the quip system. Quips previously existed for individual operators, but in Vanguard you can expect more unique dialogues of these characters that bring their personality as never before.

Operator Leveling and Weapon Favorites

By collecting operator EP - regardless of regular, weapons, battle pass and clan EP - players can unlock new cosmetics, skins, call cards, finishing moves and more by simply playing matches with a specific operator. Apart from his biography (with nicknames, citizenship and ethnicity) and its challenges, each operator has a favorite weapon.

For example: The favorite weapon of Polina Petrova is the 3-line rifle. It's not just a tool for your character that fits your background, but also has a purpose for the gameplay: If you use this weapon while you play as Polina, you will receive additional EP.

Polina is also one of six operators available in the beta. Although the uprage of the operators will be possible until the start of the game, you can get to know you, Daniel Take Yatsu, Roland Zelmet, Lucas Riggs, Wade Jackson and Arthur Kingsley during this time.

Everything you need to know - PC details

The revelation of the Multiplayer mode of Vanguard Beenox and Raven software also the opportunity to present their work on another exciting year of Call of Duty. With Call of Duty: Vanguard, the conductive PC developer carries Beenox functions and improvements that he has developed over the years, such as: Unlimited refresh rates, a whole range of customizable settings and keyboard shortcuts as well as ultraWide and multimonitor support. For this continued monitor support, Beenox adds something called focused mode and is ideal for borderless mode if the brightness must be reduced to other multitasking monitors.

Other features include options for reducing motion disease, improved text readability, ease of use and measures to reduce input latency to improve the reaction time in milliseconds.

In addition, there will be a new, versatile anti-cheat system for PC for Warzone.

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