Tetragon Review - An addictive world turning on its axis

Tetragon is a 2D puzzle platform game that plunges you, literally, in an entirely new world. The one who is complex and full of surprises. Let me plant the decor. You are in another plan of existence, as Lucios, in search of your son Jerry. The only thing that stands on your path is the realization of a puzzle ... or two ... or three. Honestly, get ready to be completely sucked into this magical world because you will be here for a while. It's just addictive.

Tetragon begins with illustrative cut scenes to tell the story. Lucios and Jerry exist peacefully in the woods together when suddenly Jerry disappears and in his place is a bright green glow. Cut out at the next scene and Lucios is about to cross an unknown portal looking for his son. From there, you will pass between 3 and 4 hours (and potentially more depending on your rider resolution skills) in a new and constantly changing square world. The story is not what continues to pull you until the end, but it's a nice touch and it gives you something to play. It's like cherry on the cake of a fantastic experience.

In the first two levels, it is about learning the game without having the impression of having to first follow a tutorial. There are no columns to rotate or edges on which to die by jumping and it facilitates you rather the next hours. But once you have found a lantern that allows you to rotate the world, you are stuck in the complexities that begin to grow. Some puzzles are simpler and easier to solve than others. And just as you think it gets too easy or a little repetitive, there is suddenly inflamed columns and tips ready to kill yourself if you make a fake movement. Or if you are not fast enough. Beware of the red indicator that appears when you are on the edge of a platform / a rim - if you jump down, you will die and have to start again to zero.

With each level finished, your feeling of accomplishment will continue to grow. After forty of them, 3 different worlds and a battle of boss that you will shout on the roofs so that everyone intends to hear. Yes, it's going to be as good when you arrive at the end. But that will not happen without difficulty. Tetragon should come with a frustration guarantee. You will need to take a break or two playing Tetragon because as exciting either it, you will be angry after being dead 5 times in a row at the same level and still do not know how to solve it. However, it is not at the expense of the game, because most puzzles have their fair share of frustrations. Some levels are really incredible puzzles and as a puzzle game that is a huge part of the pleasure. So of course, you will put it back immediately after your brain break. In addition, this helps level design is so good.

While Tetragon will challenge you new ways as the levels progress, it delights from its simplicity with respect to orders. Since most of the work is actually mental, the physical balance on your hands is rather minimal. In addition to moving Lucios around, players simply need to use analog sticks and press R1 and L1 to switch to the column to move, then R2 and L2 to rotate the entire level. Cafundo Estudio CriAtivo Eireli certainly did not want to flood everyone with the use of complex controls. Once again, they left the level and design of the puzzle shine as the star from start to finish.

That said, the commands of the analog stick are a little too capricious. Sometimes trying to move the columns smoothly, but quickly, was frustrating. I am not quite sure that the orders would have felt better if there had been an option to change the sensitivity or if a passage to the D-Pad is the answer. Anyway, some additional options to respond to players' preferences would have been appreciated. That said, I can understand why Cafundo Estudio CrAtivo Eireli has not made these options available. In fact, they seem to agree with the complexities of the game and make some puzzles even more difficult. The same goes for the absence of a checkpoint or a rewind option. If you die (and you will die), you will have to start again from the beginning. Now, for the first world, it may seem like a minor disadvantage, but as the levels increase in difficulty, your frustration at the time of dying will also be. Especially if you were so close to arriving at the door / in the portal to take you to the next level. Hence the need for breaks throughout your trip to the end of Tetragon.

It's hard to stay crazy because Tetragon is bright and colorful and the different fancies of music are soothing. On the PS5 (playable via retroCompatible), this game is breathtaking. Graphically, it nails each component. Level backgrounds seem very bright, the columns are the perfect shade of gray and the pulsating green glow of the side gates and splinters is wonderfully distracting. Even when you feel frustrated, it will not take a long time in Tetragon to bring you back to a state of peace. His band-sound fades nicely in the background but really brings the magic of this world. In fact, it perfectly matches the level and design of the puzzle to give the game an almost feel of fairy tale. There are occasional problems where Lucios remains almost blocked in place when you move the columns, but these are far from revolutionary.

If you are looking for a few hours of fun and excitement or if you are looking to test your old cabin, Tetragon should appear on your list of unmissable titles. It's just $ 15 USD, so it's worth the price of admission. The developers really brought out the level and design of the park puzzle for an incredibly captivating global experience. Tetragon is really a magical and addictive world in which to get lost.

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