Doom Eternal brings the Permadeath


Software Sales Salaries - Sales & Business Development and Account Executive Game Director Hugo Martin compares the difficulty of the game with Mario Kart.

Although we had to wait a bit longer, when we originally thought we had to do it, doom Ewig is almost there and in the last few days, with the start of the game, the developers of ID software have opened the locks to a tide new Release information. What the developers say about the upcoming shooters shows that they are very proud of their work, be it from a technical point of view or a more holistic view of the game - and safely on the new trailer and the new gameplay we have seen, look absolutely Fantastic out.

And from the many new details known, fans of the series are enthusiastic about the modified approach of ID software to the difficulty DOOM EWIG. For the beginning, the game Permadeath brings back in a new difficulty level, which even exceeds ultra nightmare, called extra life mode, a step.

However, it is interesting that ID software selects a more balanced approach to the difficulty level this time to make sure the players do not lose anything and experience the same nuclear game, regardless of what difficultiness they play, at what lowest or on which the highest . The comparison, the creative director Hugo Martin makes, is strangely to mario kart.

In mario kart If I get loose, it's the slowest setting, he said, talking to the US player. I mean, I still need Power Slide. I still have to use my resources. I still have to do the same things; Beat the leap in the same way. The only difference is that it is just faster on the hardest setting, you know? I think that's our goal.

Martin says ID Software felt _doom (2016) _ Any difficulty has changed too much, which in their view the people depart from playing them in higher difficulties.

For this reason, the studio decided for another approach - so the players have the same experience on all levels of difficulty and would only change the intensity of experience to ensure that this is not the case losing the urgency and bite before which should strove.

The only thing that changes is the number of decisions you need to make per second, and the number of mistakes you are allowed, said Martin. The game you play is basically the same exact game, the same accurate fighting loop. You will do exactly the same things you would do in Nightmare. The only thing is to make it much faster.

[E] Everything you learned on the lower difficulty level is transferred to the next difficulty level, which makes the transition to higher difficulty levels for the players all the more inviting, he added later.

Doom EWIG is expected to be released on 20 March for PS4, Xbox One, PC and Stadia. A Nintendo Switch version is also in development, and although the publication date is currently not yet established, the developers have assured that they are not published too long after initial publication on other systems. ID software has recently confirmed that the campaign of the game will take longer than 20 hours.

Tagged with: bethesda, doom eternal, id software, nintendo switch, pc, ps4, stadiums, xbox one

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