[Switch] [Rewiiu] Cotton Reboot - The Little Witch Relooké - In Your U - The Participatory Journal of Wii U and Switch

If you are interested in a little at Shoot'Em'up, you probably have heard of the Cotton series. Born on Arcade in 1991 with the title Cotton: Fantastic Night Dreams , this series telling the adventures of the small witch of the same name launched the sub-genre of the cute'em'up ( parodius , * Twin Bee , Magical Chase, Twinkle Star sprites ...). Many titles then saw the day before the genre falls into disuse and the series with. But as the retroaming has the rise in the stern and that many remakes are born, Success , Beep , Inin Games and Just for Games offer us Cotton Reboot * which is a remake of the founding episode.

100% Cotton

I think there will be no opposition to declare that the scenario in a shoot'em'up is secondary. That's why in Cotton Reboot , as in the game of origin, we simply run a small witch that falls on a fairy (silk) asking for help. Little interested in the start, Cotton changes quickly when the fairy tells him that it will give him the biggest Willows of the world. If you do not know what a Willow is (except for a film of Georges Lucas ), it's normal. But for Cotton it's just the best snack in the world. What would not she do to satisfy her greed? It is therefore to go through the world to terrace vile monsters and harvest its booty. If the scenario is clearly a great pretext for an adventure full of fantasy, it is still told at startup and between each level by small animated scenic sympathetic. But the bulk of the subject is obviously the six internships of the game each comprising their big naughty end boss as well as a no less naughty mini boss. A seventh and last internship is only composed of the end boss. The game menu offers the ability to play both the original game (in its X68000 stallion meter version) and remake. This is a good opportunity to visualize the work done by the developers. For those who would like more, this new edition of the game also offers some bonuses as a Time Attack mode (2 or 5 minutes) and once unlocked, the character's choice (between Cotton and Silk) and a strong sound test. For the most in difficulty it is possible to change not only the difficulty mode but also the number of lives by credit. Changing this last parameter prevents from entering the scoreboard, and in truth does not bring much. Indeed, finish the game is not complicated to the extent that Cotton Reboot offers infinite continuum. It's up to you if you want to impose constraints or not.

It's not going to be cotton

By launching the "arrange" mode that is the new version quickly that the graphics are rather pretty, that the explosions quickly fill the screen, that the music is a pleasure for your ears of music lovers. Not much to say on a technical level. The game does not slowly slow down despite the profusion of information. The remake is particularly faithful with an identical level design. It is especially the paint layer that will make the difference. Just look at the two images below to see the visual difference between the original game and this new version. Of course some quality of life improvements are also on the program as the presence of a discular bar for the bosses, but especially the fact that the multiple crystals to pick up on the screen remain on site instead of falling on the ground. They are so more obvious to pick up what would make the game easier if the readability was at the rendezvous. This is perhaps the big black point of the title: there are so many elements on the screen that it is very often difficult to navigate calmly between enemy shots. It is not uncommon to dye stupid because of an enemy shot hidden in the mass of explosions. And if we activate the new supermultiplier super power the points obtained it is even worse. If we add the enemies Fourbes arriving from behind (while you have no possibility of firing backwards) and some very delicate enemy shots to avoid, good luck to try the game without losing lives.

Cotton Eye Joe

However, Cotton is a game in Pattern, which means that it is progressing over the parts by learn how to react enemies and their placement. But if you really want to play the old one is to the original version much more readable that you will have to try. It is a good way to learn the game. Mechanically, Cotton is a horizontal shoot game (sometimes with scrollings up or down view diagonally) Classic with two basic fire: the Rafale towards the front and the mumbers to the ground. Pick up tons of crystals allows to rise in experience and therefore level the main shot. Attention, the slight lost life makes you lose firing power. But before picking up the multiple crystals, it is possible to shoot on it. This has two effects: change their color little by little to get and improve magic powers acting as mega-bomb) and refracting your shots to amplify them. It will be necessary to try to keep the crystals on the screen as long as possible before picking them up. Anyway after a while they become black and completely block your shots as long as they are not harvested. Note still that the bosses are sacred pv bags and that it is better to abuse special weapons rather than keeping them in case.

_ My opinion to me _

Cotton Reboot is an old-fashioned shoot'Up, with what it includes as qualities and faults. If for you the shoot'em'up stopped when the manics took power, then Cotton Reboot will be a strand of freshness in this shot rains mode. The remake is neat and made with love, even if the too much profusion of screen elements ends up being disabling. At worst it is always possible to fall back on the original version included that remains effective despite its seniority.

Who is ** Cotton Reboot **?

\ - to cute'em'up lovers

\ - the nostalgic series of the series

Who does not address Cotton Reboot ?

\ - ADEPTS OF MANIC SHOOTERS

\ - To those who have problems of view

_ Johann Barnaud _ Alias ​​ _ KELANFLYTER _

See as well

Games :

Twin Saga in 2020

Cotton Reboot, Cotton Reboot (PS4), Cotton Reboot (Nintendo Switch)

Platforms:

Nintendo Switch

Companies:

Success, Just for Games, Beep Industries, Inin Games

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